Students practice fingerboard geography and string alphabet sequencing in this fun memory game!
Goal: Match the music alphabet letters to the correct place in the fingerboard string cards. The first player to get their strings "flipped" wins the game.
* Students understand the muisc alhpabet in as it moves in seconds
* Students have awareness of finger numbers on the left hand
* Students can identify the name and location of the open strings
* 2 decks of Music Alphabet Cards for up to 4 players (6 sets, each with 7 cards, make up a deck in the MMG materials or you can make your own)
* popsicle stick, pencil or blue jello puzzle stem (MMG), something to represent the nut
* multiple dice (optional)
* Choose a single string or scale pattern of two strings to make up the board (Ex: A and E string as in the video linked belo)
* Each player sets up their fingerboard with the string alphabet cards face up (Fingergoard Fine)
* Place the nut (popsicle stick, pencil, blue jello puzzle stem from MMG) under the open string letters to represent the nut.
* Make sure the open strings are furtherst from the student, as it is from the player's perspective.
EX: A E
Play By Play
* Shuffle a deck of music alphabet cards and place it face down between players.
* Ask students to "take a mental picture" of their string alphabet letters and store it in the music photo album in their minds.
* Students turn all fingerboard/string letter cards face down so they are hiding.
* The first player draws the top card from the shuffled deck. If the letter matches one of the face down fingerboard cards the player "flips" that card over so it is face up. If it is indeed a match it stays face up! If it is not a match the student "flops" it face down again. The drawn card is discarded.
* Continue play until someone has "flipped" all fingerboard cards correctly face up. You may choose to continue play until everyone has successfully flipped their cards face up. The student who is finished first can flop them back over and start again while the other students finish flipping OR instead they can continue to draw a card and pluck that note on their instrument!
* Play this game the same way only without any string alphabet cards preset. Instead, students draw cards and place them where they believe they go on the fingerboard. This is tricker but they can still use the knowledge of the alphabet to find the correct placement of the letters. You may choose to allow them to preset their open strings above the nut.
* Once a student has "flipped" all their fingerboard letters they may continue to draw cards and pluck the matching note on their instrument. They can continue to play this way until all students fingerboards are flipped. This is a great opportunit to transfer the information onto the instrument!
* After the game have students point to the letters with their right hand hold up their left hand to finger along each letter on each string while the teacher plays or plucks those notes. Then have studnets get their instruments and practice fingering-plucking-playing these notes. But the most important is the identification of the right letter with the right finger so the bow is not needed.